The World of Idea
Every page turns into a place.
Somewhere between two towering libraries, a single idea catches light and lifts off an open book. Children follow it — up shelves, through lantern-lit streets, past clock towers that lean in to listen.
That's the game: a gentle race to gather the pieces of idea's journey before the pages run out. Every card is hand-drawn in the spirit of an old, well-loved storybook — nothing about it wants to be finished in one sitting.
Four things carry the whole box: adventure, discovery, friendship, and imagination.